604 research outputs found

    Survey of the State of the Art in Natural Language Generation: Core tasks, applications and evaluation

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    This paper surveys the current state of the art in Natural Language Generation (NLG), defined as the task of generating text or speech from non-linguistic input. A survey of NLG is timely in view of the changes that the field has undergone over the past decade or so, especially in relation to new (usually data-driven) methods, as well as new applications of NLG technology. This survey therefore aims to (a) give an up-to-date synthesis of research on the core tasks in NLG and the architectures adopted in which such tasks are organised; (b) highlight a number of relatively recent research topics that have arisen partly as a result of growing synergies between NLG and other areas of artificial intelligence; (c) draw attention to the challenges in NLG evaluation, relating them to similar challenges faced in other areas of Natural Language Processing, with an emphasis on different evaluation methods and the relationships between them.Comment: Published in Journal of AI Research (JAIR), volume 61, pp 75-170. 118 pages, 8 figures, 1 tabl

    Description Theory, LTAGs and Underspecified Semantics

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    An attractive way to model the relation between an underspecified syntactic representation and its completions is to let the underspecified representation correspond to a logical description and the completions to the models of that description. This approach, which underlies the Description Theory of (Marcus et al. 1983) has been integrated in (Vijay-Shanker 1992) with a pure unification approach to Lexicalized Tree-Adjoining Grammars (Joshi et al.\ 1975, Schabes 1990). We generalize Description Theory by integrating semantic information, that is, we propose to tackle both syntactic and semantic underspecification using descriptions

    Problem spotting in human-machine interaction

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    In human-human communication, dialogue participants are con-tinuously sending and receiving signals on the status of the inform-ation being exchanged. We claim that if spoken dialogue systems were able to detect such cues and change their strategy accordingly, the interaction between user and systemwould improve. Therefore, the goals of the present study are as follows: (i) to find out which positive and negative cues people actually use in human-machine interaction in response to explicit and implicit verification questions and (ii) to see which (combinations of) cues have the best predictive potential for spotting the presence or absence of problems. It was found that subjects systematically use negative/marked cues (more words, marked word order, more repetitions and corrections, less new information etc.) when there are communication problems. Using precision and recall matrices it was found that various combinations of cues are accurate problem spotters. This kind of information may turn out to be highly relevant for spoken dia-logue systems, e.g., by providing quantitative criteria for changing the dialogue strategy or speech recognition engine

    Does Size Matter – How Much Data is Required to Train a REG Algorithm?

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    In this paper we investigate how much data is required to train an algorithm for attribute selection, a subtask of Referring Expressions Generation (REG). To enable comparison between different-sized training sets, a systematic training method was developed. The results show that depending on the complexity of the domain, training on 10 to 20 items may already lead to a good performance

    Realizing the Costs: Template-Based Surface Realisation in the GRAPH Approach to Referring Expression Generation

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    We describe a new realiser developed for the TUNA 2009 Challenge, and present its evaluation scores on the development set, showing a clear increase in performance compared to last year’s simple realiser

    Effects of domain size during reference production in photo-realistic scenes

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    The current study investigates how speakers are affected by the size of the visual domain during reference production. Previous research found that speech onset times increase along with the number of distractors that are visible, at least when speakers refer to non-salient target objects in simplified visual domains. This suggests that in the case of more distractors, speakers need more time to perform an object-by-object scan of all distractors that are visible. We present the results of a reference production experiment, to study if this pattern for speech onset times holds for photo-realistic scenes, and to test if the suggested viewing strategy is reflected directly in speakers’ eye movements. Our results show that this is indeed the case: we find (1) that speech onset times increase linearly as more distractors are present; (2) that speakers fixate the target relatively less often in larger domains; and (3) that larger domains elicit more fixation switches back and forth between the target and its distractors

    Annotating a Parallel Monolingual Treebank with Semantic Similarity Relations

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    Proceedings of the Sixth International Workshop on Treebanks and Linguistic Theories. Editors: Koenraad De Smedt, Jan Hajič and Sandra Kübler. NEALT Proceedings Series, Vol. 1 (2007), 85-96. © 2007 The editors and contributors. Published by Northern European Association for Language Technology (NEALT) http://omilia.uio.no/nealt . Electronically published at Tartu University Library (Estonia) http://hdl.handle.net/10062/4476

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